Build a complete Codémon object.
1. Properties: `name` `"Metachu"`, `type` `"metal"`, `level` 10, `hp` 90, `moves` `["Iron Punch"]`
2. `describe()` returns `"Metachu (metal) - level 10, 90 HP"` built from its own properties
3. `learn(move)` adds the move to its list and prints `"Metachu learned X!"`
4. `levelUp()` increases the level by 1 and the HP by 10
5. Call `learn` with `"Steel Wing"`, call `levelUp`, then print the description and `"Moves: N"`