Javascript · Variables
Challenge
The full text of this chapter, to read or revisit. To practise, do the exercises.
▶ Do the exercises
Exercise 1 — Codémon Journey: Step 1
You just discovered a wild Codémon named Zap!
Create its profile: 1.
codemonName
- Use
const
for the name "Zap" (it never changes) 2.
level
- The level: 5 3.
hp
- The health points: 50 4.
owner
- The owner:
null
(it's a wild Codémon) 5.
isHealthy
- A boolean: true Then display all variables with
console.log()
!
Starter code
// Step 1: Create Zap's profile
Exercise 2 — Codémon Journey: Step 2
You caught Zap and trained hard! Time to update: 1. Change
owner
to your name 2. Add 3 to the
level
(Zap is now level 8!) 3. Display the updated
owner
and
level
with
console.log()
Starter code
const codemonName = "Zap"; let level = 5; let hp = 50; let owner = null; let isHealthy = true;
Exercise 3 — Codémon Journey: Step 3
Battle time! You face a wild Pyrochu but lose the fight 😢
1. After the battle, set
isHealthy
to
false
2. Use
typeof
to check the type of ALL five variables and display them with
console.log()
Starter code
const codemonName = "Zap"; let level = 8; let hp = 50; let owner = "Pierre"; let isHealthy = true;
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